Deisgned by Jamey Stegmaier & Artwork by Jakub Rozalski.
115 minute playing time
Ages 14 and up
Board game set in an alternate-history in 1920s
A time of farming and war, broken hearts and rusted gears, innovation and valor
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as 'The Factory,' which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Every part of Scythe has an aspect of engine-building to it
There is no player elimination, nor can units be killed or destroyed
Each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.
Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources, their choice of several faction-specific abilities, and a hidden goal.
Scythe gives players almost complete control over their fate!
Scythe uses a streamlined action-selection mechanism (no rounds or phases)
Keeps gameplay moving at a brisk pace and reduce downtime between turns.